There is only one spell in the entire world,
or so everyone thought!
For generations, wizards have been the keepers of the One True Spell, giving them the ability to see the future. However, looking into the future is tricky, always clouded by people's hopes and fears. Since wizarding has become nothing more than a parlor trick to amuse the wealthiest inhabitants of Gemini City, maybe that's why no one saw the evil that was coming.
The greatest wizard of the age is about to find out the world is far more magical than he imagined–thanks to one little girl.
But will it be enough?
by Robert J. Bradshaw
I am The Sword Guildebrande,
protector of the Wizard Aarghathlain.
Challenge me and fall!
Magic is in the air, and the streets are filled with people celebrating Gemini City’s rebirth after the Great Fire. That is, until their revelry is interrupted by the arrival of the Norters. Shocked and scared, the Spire wizards challenge Aargh’s leadership, looking for answers (and, more importantly, someone to blame). However, Aargh, who must deal with problems of his own, is nowhere to be found! Determined to locate him, Holly-Mine sets out into the night, facing the dangers of the world alone.
Captive aboard the Marauders’ ship, Aargh struggles to regain his magical powers. When all seems lost, help comes from an unlikely place. With the aid of his new familiar, Aargh rediscovers his magical powers only to learn how dire the situation is. Aargh’s wizarding skill has only begun to be tested, and no one, least of all Aargh, knows if he will be up to the task!
Join Aargh and Holly-Mine in their swashbuckling, magical adventure on the high seas! Make new friends, and dangerous enemies, as they begin the journey to Ardilakk.
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The Schooner Prosperity

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Spire
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School Grounds

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